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As we approach the ten-year anniversary of this game, we can only hope that Volition and Deep Silver will soon be announcing a return to the series.Your current IP address has been blocked due to bad behavior, which generally means one of the following: It had its fair share of troubles, but it had no shortage of awesome moments. Saints Row: The Third brought the franchise into the next generation. Hopefully, you'll be smart enough to leverage all of your assets you've gained in the game so far and bring your story to an epic conclusion. You might have a harder time with some of the Professor Genki missions and other side challenges, but this is one of the hardest ones that you have to play to call the game completed. Perhaps it may have been better if it had been saved for the climax of the mission rather than most of it.Įven so, it's a great mission and one of the most challenging adventures in the core campaign. I feel that it loses some of its magic while the music drags on. Unlike the penthouse mission, this mission takes a heck of a lot longer. You're faced with a choice of doing one of two different things at the game's narrative crescendo, all of which is set to the tune of Bonnie Tyler's "I Need a Hero". While the "Power" sequence is plenty of fun, the ending of the game tries (and in my opinion, fails) to capture the same kind of magic. It's a beautiful tribute to The Hangover and fits perfectly with the comedic tone of Saints Row: The Third. It's a moderately-challenging mission and it's equally hilarious-almost as much as its conclusion.
He requires that you undergo a series of different training missions, and one of them is a send-up of The Hangover.ĭriving while distracted kills thousands of people every year, and I'm sure a f**cking tiger in your car would probably have something close to a 100% mortality rate. Angel, however, does not feel that you're able to take him on a succeed. One of these missions has a wild animal.Īngel De La Muerte is a luchador who's all too happy to help you take down Killbane, the equally-boisterous wrestler who serves as one of the pillars of your opposition. Throughout Saints Row: The Third, you'll build up your power base by recruiting new people to your gang. Although it's essentially one giant quick-time event, it's one of the least offensive ones I've ever played. You take command of a gigantic virtual mech and beat the crap out of your opponent's own mech. The most awesome part of all, though, is surely the ending. It's ridiculous, it's beautiful, and it's a heck of a lot of fun. The entire level feels like you're playing through a game based on a madman's interpretation of Tron.
You encounter literal firewalls and even get a Mega Man-esque arm cannon at one point. The mission itself gets plenty silly heck, you're turned into a toilet as a bad joke from your opponent.
One particular mission is a love letter to all of those terrible movie hacking scenes with 3D skyscrapers. If bondage chariots and high-flying antics weren't enough, Saints Row: The Third takes you into a new realm entirely.